- 5 (1,800 XP)
Keen Smell. The catoblepas has advantage on Perception checks that rely on smell.
Stench. Any creature other than a catoblepas that starts its turn within 3 meters of the catoblepas must succeed on a DC 16 Fortitude saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of any catoblepas for 1 hour.
Tail. Melee Weapon Attack: +7 to hit, reach 3 m. Hit: 21 (5d6 + 4) bludgeoning damage, and the target must succeed on a DC 16 Fortitude saving throw or be stunned until the start of the catoblepas’s next turn.
Death Ray (Recharge 5–6). The catoblepas targets a creature that it can see within 9 meters of it. The target must make a DC 16 Fortitude saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 64 necrotic damage. The target dies if reduced to 0 health by this ray.