- 5 (1,800 XP)
Dashing Strike. If the cambion uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Fiendish Blessing. The Defense of the cambion includes its Charisma bonus.
Multiattack. The cambion makes two melee attacks or uses its Fire Ray twice.
Longspear. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 9/35 m. Hit: 8 (1d8 + 4) piercing damage, or 9 (1d10 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Fire Ray. Ranged Spell Attack: +7 to hit, range 35 m. Hit: 10 (3d6) fire damage.
Fiendish Charm. One humanoid the cambion can see within 9 meters of it must succeed on a DC 14 Will saving throw or be magically charmed for 1 day. The charmed target obeys the cambion’s spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to the cambion’s Fiendish Charm for the next 24 hours.