Kryx RPGThemesMonsters

Cambion (demon)

Medium fiend (demon)
Challenge
5

STR
4
DEX
4
CON
3
INT
2
WIS
1
CHA
3

82
11d8+33
21
Fort
+6
Ref
+7
Will
+5
Defense note chain hauberk
Damage resistances cold, fire, lightning, poison; bludgeoning, piercing, and slashing from attacks that aren’t cold iron

Speed 5 m., fly 10 m.
Skills Coercion +6 (17), Deception +6 (17), Perception +4 (15), Stealth +7 (18)
Senses darkvision 10 m.
Languages Abyssal, Common, Infernal

Fiendish Blessing. The Defense of the cambion includes its Charisma bonus.

Spellcasting. The cambion (demon)’s spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has 5 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

1 mana: alter self, command, detect magic

1/day: plane shift (self only)

Actions (2)

Longspear. Melee or Ranged Weapon Attack: +7 to hit, reach 1 m. or range 5/20 m. Hit: 8 (1d8 + 4) piercing damage, or 9 (1d10 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Fire Ray. Ranged Spell Attack: +6 to hit, range 36 m. Hit: 10 (3d6) fire damage, and the target is burning 1.

Fiendish Charm (1/turn). One humanoid the cambion can see within 5 meters of it must succeed on a DC 14 Will saving throw or be magically charmed for 1 day. The charmed target obeys the cambion’s spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to the cambion’s Fiendish Charm for the next 24 hours.

Urbanmm

No concoctions, maneuvers, or spells

All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9

Spell conversion not done

All monsters in this system should have maneuvers or spells. I have not finished converting this creature. If you would like to help, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9