Kryx RPGThemesMonsters

Bugbear Chief

Medium humanoid (goblinoid)
Challenge
3 (700 XP)

STR
3
DEX
2
CON
2
INT
0
WIS
1
CHA
0

65
10d8+20
18
Fort
+2
Ref
+2
Will
+0
Defense note chain hauberk, shield

Speed 9 m.
Senses darkvision 18 m., passive Perception 11
Skills Coercion +2, Stealth +5, Wilderness +3
Languages Common, Goblin

Brute. A weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Heart of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Maneuvers. The bugbear chief uses maneuvers (maneuver save DC 13). It has 9 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, debilitating crush, disorient, glancing blow, hamstring, knockback, lunge, spring attack

Actions

Multiattack. The bugbear makes two melee attacks

Morningstar. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 12 (2d8 + 3) piercing damage, or 14 (2d10 + 3) piercing damage if used with two hands.

Longspear. Melee or Ranged Weapon Attack: +5 to hit, reach 1.5 m. or range 9/35 m. Hit: 12 (2d8 + 3) piercing damage, or 14 (2d10 + 3) piercing damage if used with two hands to make a melee attack.

Forest, Grassland, Underdarkmm