Bronze Scout

Bronze Scout

Medium construct
Challenge

STR
0
DEX
3
CON
0
INT
−4
WIS
2
CHA
−5

18
4d8
15
Fort
+0
Ref
+2
Will
+0
Damage immunities poison; bludgeoning, piercing, and slashing from attacks that aren’t adamantine
Condition immunities bleeding, charmed, diseased, exhausted, frightened, paralyzed, petrified, poisoned

Speed 5 m., burrow 5 m.
Skills Perception +3 (14), Stealth +4 (15)
Senses darkvision 10 m.
Languages understands one language of its creator but can’t speak

Earth Armor. The bronze scout scout doesn’t provoke opportunity attacks when it burrows.

Magic Resistance. The bronze scout has advantage on saving throws against spells and other magical effects.

Maneuvers. The bronze scout uses maneuvers (maneuver save Difficulty 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: ambush, rolling stone, spring attack

Actions (1)

Bite. Melee Weapon Attack: +4 to hit. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.

Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 3 meters of the bronze scout must make a Difficulty 13 Reflex saving throw. On a failure, a creature takes 14 (4d6) lightning damage, and it can’t take reactions until the start of its next turn. On a success, a creature takes half as much damage and isn’t otherwise affected.

Forest, Grassland, Hill, Mountainmtof

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half on a miss by 4 or less) if you have advantage on the attack, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you use a Brawn check to Overrun a creature during this movement and your check passes the creature’s passive Brawn or Nimbleness (if it chooses to avoid you), it takes bludgeoning damage equal to the stamina die and is knocked prone. If you fail to Overrun by 4 or less, the creature takes half as much bludgeoning damage, but isn’t knocked prone.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.