Kryx RPGThemesMonsters

Bronze Dragon Wyrmling

Medium dragon
Challenge
2 (450 XP)

STR
3
DEX
0
CON
2
INT
1
WIS
0
CHA
2

32
5d8+10
17
Soak
2
Fort
+4
Ref
+3
Will
+3
Defense note natural armor
Damage immunities lightning

Speed 9 m., fly 18 m., swim 9 m.
Senses blindsight 3 m., darkvision 18 m., passive Perception 13
Skills Perception +3, Stealth +2
Languages Draconic

Amphibious. The dragon can breathe air and water.

Maneuvers. The bronze dragon wyrmling uses maneuvers (maneuver save DC 13). It has 3 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: dive attack, knockback (Claw only), spring attack, step of the wind, swipe (Claw only)

Spellcasting. The bronze dragon wyrmling is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): animal friendship, hydraulic push, lightning lure, shape water, thunderclap

1 mana: beast bond, create/destroy/purify water, fog cloud, lightning bolt, speak with animals, thunderwave, water jet, wave shield, wrath of the storm

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 8 (1d10 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Lightning Breath. The dragon exhales lightning in a 9-meters cone or a 14-meters line that is 1.5 meters wide. Each creature in that area must make a DC 12 Reflex saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.

Repulsion Breath. The dragon exhales repulsion energy in a 9-meters cone or a 14-meters line that is 1.5 meters wide. Each creature in that area must succeed on a DC 12 Reflex saving throw. On a failed save, the creature is pushed 9 meters away from the dragon.

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