- 12 (8,400 XP)
Dashing Strike. If the boneclaw uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Rejuvenation. While its master lives, a destroyed boneclaw gains a new body in 1d10 hours, with all its health. The new body appears within 1.6 kilometers of the boneclaw’s master.
Shadow Stealth. While in dim light or darkness, the boneclaw can take the Hide action as a bonus action.
Multiattack. The boneclaw makes two claw attacks.
Piercing Claw. Melee Weapon Attack: +8 to hit, reach 4.5 m. Hit: 20 (3d10 + 4) piercing damage. If the target is a creature, the boneclaw can pull the target up to 3 meters toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.
Shadow Jump. If the boneclaw is in dim light or darkness, each creature of the boneclaw’s choice within 1.5 meters of it must succeed on a DC 14 Fortitude saving throw or take 34 (5d12 + 2) necrotic damage.
The boneclaw then magically teleports up to 18 meters to an unoccupied space it can see. It can bring one creature it’s grappling, teleporting that creature to an unoccupied space it can see within 1.5 meters of its destination. The destination spaces of this teleportation must be in dim light or darkness.
Deadly Reach. In response to a visible enemy moving into its reach, the boneclaw makes one claw attack against that enemy. If the attack hits, the boneclaw can make a second claw attack against the target.