Kryx RPGThemesMonsters

Bone Devil

Large fiend (devil)
Challenge
9 (5,000 XP)

STR
4
DEX
3
CON
4
INT
1
WIS
2
CHA
3

142
15d10+60
19
Soak
2
Fort
+4
Ref
+3
Will
+6
Defense note natural armor
Damage resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage immunities fire, poison
Condition immunities poisoned

Speed 12 m., fly 12 m.
Senses darkvision 35 m., passive Perception 12
Skills Deception +7, Insight +6
Languages Infernal, telepathy 35 m.

Dashing Strike. If the bone devil uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 3 m. Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 3 m. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Fortitude saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.