Kryx RPGThemesMonsters

Bone Devil Polearm

Large fiend (devil)
Challenge
12

STR
4
DEX
4
CON
4
INT
1
WIS
2
CHA
3

142
15d10+60
23
Soak
2
Fort
+6
Ref
+6
Will
+6
Defense note natural armor
Damage resistances cold; bludgeoning, piercing, and slashing from attacks that aren’t silvered
Damage immunities fire, poison
Condition immunities burning, poisoned

Speed 8 m., fly 8 m.
Skills Deception +7 (18), Insight +6 (17), Perception +2 (13)
Senses darkvision 20 m.
Languages Infernal, telepathy 20 m.

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions (3)

Claw (2/turn). Melee Weapon Attack: +8 to hit, reach 2 m. Hit: 8 (1d8 + 4) slashing damage.

Hooked Polearm (1/turn). Melee Weapon Attack: +8 to hit, reach 2 m. Hit: 17 (2d12 + 4) piercing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the devil can’t use its polearm on another target.

Sting (1/turn). Melee Weapon Attack: +8 to hit, reach 2 m. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 16 Fortitude saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

mm

No concoctions, maneuvers, or spells

All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9