Blue AbishaiMedium fiend (devil)
- 17 (18,000 XP)
Dashing Strike. If the blue abishai uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abishai’s weapon attacks are magical.
Spellcasting. The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has 18 mana, a mana limit of 3, regains its mana when it finishes a short or long rest, and knows the following spells:
3 mana: distant teleport
Multiattack. The abishai makes two attacks: one with its quarterstaff and one with its bite.
Quarterstaff. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 6 (1d8 + 2) bludgeoning damage.
Bite. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.