Blue AbishaiMedium fiend (devil)
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abishai’s weapon attacks are magical.
Spellcasting. The blue abishai’s spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). It has 32 mana, a mana limit of 6, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:
1 mana: arc lightning, blur, command, control sound, deceive, disguise, false sensory input, fear, illusory script, image, invisibility, lightning bolt, locate water, magic mouth, mirror image, misdirection, pass without trace, phantom steed, silence, wrath of the storm
5 mana: simulacrum
Quarterstaff. Melee Weapon Attack: +8 to hit, reach 1 m. Hit: 6 (1d8 + 2) bludgeoning damage.
Bite (1/turn). Melee Weapon Attack: +8 to hit, reach 1 m. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage, and it can’t take reactions until the start of its next turn.
No concoctions, maneuvers, or spells
All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9