Kryx RPGThemesMonsters

Blue Abishai

Medium fiend (devil)
Challenge
17 (18,000 XP)

STR
2
DEX
2
CON
3
INT
6
WIS
6
CHA
4

195
26d8+78
19
Soak
2
Fort
+3
Ref
+2
Will
+12
Defense note natural armor
Damage resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage immunities fire, lightning, poison
Condition immunities poisoned

Speed 9 m., fly 15 m.
Senses darkvision 35 m., passive Perception 16
Skills Arcana +12
Languages Draconic, Infernal, telepathy 35 m.

Dashing Strike. If the blue abishai uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abishai’s weapon attacks are magical.

Spellcasting. The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has 18 mana, a mana limit of 3, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): message, minor illusion, minor telekinesis, shock

1 mana: charm creature, cone of cold, darkness, disguise, fear, friends, galvanize, haste/slow, invisibility, lightning bolt, lightning, magic missiles, teleport, teleport, thunderwave

2 mana: dispel magic, ice storm, mirror image, wall of force

3 mana: distant teleport

Actions

Multiattack. The abishai makes two attacks: one with its quarterstaff and one with its bite.

Quarterstaff. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 6 (1d8 + 2) bludgeoning damage.

Bite. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.

Coastal, Urbanmtof