Kryx RPGThemesMonsters

Blood Ooze

Large ooze
Challenge
2 (450 XP)

STR
2
DEX
−2
CON
2
INT
−2
WIS
−2
CHA
−5

45
6d10+12
8
Fort
+2
Ref
+0
Will
−2
Damage resistances acid
Damage immunities lightning, slashing
Condition immunities blinded, charmed, deafened, exhausted, frightened, prone

Speed 6 m., climb 6 m.
Senses blindsight 18 m. (blind beyond this radius)

Amorphous. The ooze can move through a space as narrow as 2.5 centimeters wide without squeezing.

Maneuvers. The blood ooze uses maneuvers (maneuver save DC 12). It has 3 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, grapple, spring attack

Spellcasting. The blood ooze is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 8, +0 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): blood siphon

1 mana: avasculate, bleed, blood armor, blood drain, bloodhound

Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.

Reactions

Split. When a ooze that is Medium or larger is subjected to lightning or slashing damage, it splits into two new oozes if it has at least 10 health. Each new ooze has health equal to half the original ooze’s, rounded down. New oozes are one size smaller than the original ooze.

homebrew