Kryx RPGThemesMonsters

Black Abishai

Medium fiend (devil)
Challenge
7 (2,900 XP)

STR
2
DEX
3
CON
2
INT
1
WIS
3
CHA
0

58
9d8+18
15
Soak
1
Fort
+2
Ref
+5
Will
+5
Defense note natural armor
Damage resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage immunities acid, fire, poison
Condition immunities poisoned

Speed 9 m., fly 12 m.
Senses darkvision 35 m., passive Perception 16
Skills Perception +6, Stealth +6
Languages Draconic, Infernal, telepathy 35 m.

Dashing Strike. If the black abishai uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abishai’s weapon attacks are magical.

Shadow Stealth. While in dim light or darkness, the abishai can take the Hide action as a bonus action.

Actions

Multiattack. The abishai makes three attacks: two with its scimitar and one with its bite.

Scimitar. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.

Creeping Darkness (Recharge 6). The abishai casts darkness at a point within 35 meters of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 18 meters as a bonus action.

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