Black AbishaiMedium fiend (devil)
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abishai’s weapon attacks are magical.
Shadow Stealth. Once on its turn while in dim light or darkness, the abishai can use Stealth without using an action.
Scimitar. Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 6 (1d6 + 3) slashing damage.
Bite (1/turn). Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.
Creeping Darkness (Recharge 6). The abishai casts darkness at a point within 20 meters of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 10 meters as an action.
No concoctions, maneuvers, or spells
All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9