Beholder ZombieLarge undead
- 5 (1,800 XP)
Spellcasting. The beholder zombie is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 7, −1 to hit with spell attacks). It has 5 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:
Undead Fortitude. If damage reduces the zombie to 0 health, it must make a Fortitude saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 health instead.
Bite. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 14 (4d6) piercing damage.
Eye Rays. The zombie uses a random magical eye ray, choosing a target that it can see within 18 meters of it.
Paralyzing Ray. The targeted creature must succeed on a DC 14 Fortitude saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Fear Ray. The targeted creature must succeed on a DC 14 Will saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Enervation Ray. The targeted creature must make a DC 14 Fortitude saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.
Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Reflex saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 health, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 3-meters cube of it.