BarlguraLarge fiend (demon)
- 5 (1,800 XP)
Dashing Strike. If the barlgura uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Innate Spellcasting. The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells:
Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Running Leap. The barlgura’s long jump is up to 12 meters and its high jump is up to 6 meters when it has a running start.
Multiattack. The barlgura makes three attacks: one with its bite and two with its fists.
Bite. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 11 (2d6 + 4) piercing damage.
Fist. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 9 (1d10 + 4) bludgeoning damage.
Variant: Summon Demon (1/long rest). The demon chooses what to summon and attempts a magical summoning.
A barlgura has a 30 percent chance of summoning one barlgura.
A summoned demon appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.