Kryx RPGThemesMonsters

Barlgura

Large fiend (demon)
Challenge
5 (1,800 XP)

STR
4
DEX
2
CON
3
INT
−2
WIS
2
CHA
−1

68
8d10+24
15
Soak
1
Fort
+6
Ref
+6
Will
+0
Defense note natural armor
Damage resistances cold, fire, lightning
Damage immunities poison
Condition immunities poisoned

Speed 12 m., climb 12 m.
Senses blindsight 9 m., darkvision 35 m., passive Perception 15
Skills Perception +5, Stealth +5
Languages Abyssal, telepathy 35 m.

Dashing Strike. If the barlgura uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Innate Spellcasting. The barlgura’s spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells:

1/day each: entangle, phantasmal force

2/day each: disguise, invisibility (self only)

Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Running Leap. The barlgura’s long jump is up to 12 meters and its high jump is up to 6 meters when it has a running start.

Actions

Multiattack. The barlgura makes three attacks: one with its bite and two with its fists.

Bite. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 11 (2d6 + 4) piercing damage.

Fist. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 9 (1d10 + 4) bludgeoning damage.

Variant: Summon Demon (1/long rest). The demon chooses what to summon and attempts a magical summoning.

A barlgura has a 30 percent chance of summoning one barlgura.

A summoned demon appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

mm