Kryx RPGThemesMonsters

Barghest

Large fiend (shapechanger)
Challenge
4 (1,100 XP)

STR
4
DEX
2
CON
2
INT
1
WIS
1
CHA
2

90
12d10+24
17
Soak
2
Fort
+2
Ref
+3
Will
+1
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities acid, poison
Condition immunities poisoned

Speed 18 m. (9 m. in goblin form)
Senses blindsight 18 m., darkvision 18 m., passive Perception 14
Skills Coercion +4, Deception +4, Perception +4, Stealth +4
Languages Abyssal, Common, Goblin, Infernal, telepathy 18 m.

Fire Banishment. When the barghest starts its turn engulfed in flames that are at least 3 meters high or wide, it must succeed on a DC 15 Will saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon’s breath or a fireball spell) don’t have this effect on the barghest.

Innate Spellcasting. The barghest’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells:

At will: levitate, minor illusion, pass without trace

1/day each: charm creature, suggestion, teleport (augmented to dimension door)

Keen Smell. The barghest has advantage on Perception checks that rely on smell.

Shapechanger. The barghest can use its action to polymorph into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The barghest reverts to its true form if it dies.

Soul Feeding. A barghest can feed on the corpse of a humanoid that it killed that has been dead for less than 10 minutes, devouring both flesh and soul in doing so. This feeding takes at least 1 minute, and it destroys the victim’s body. The victim’s soul is trapped in the barghest for 24 hours, after which time it is digested. If the barghest dies before the soul is digested, the soul is released.

While a humanoid’s soul is trapped in a barghest, any form of revival that could work has only a 50 percent chance of doing so, freeing the soul from the barghest if it is successful. Once a creature’s soul is digested, however, no mortal magic can return that humanoid to life.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 13 (2d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) slashing damage.

Forest, Grassland, Hill, Mountain, Underdarkvgtm