Kryx RPGThemesMonsters

Barbed Devil

Medium fiend (devil)
Challenge
5 (1,800 XP)

STR
3
DEX
3
CON
4
INT
1
WIS
2
CHA
2

110
13d8+52
15
Soak
1
Fort
+7
Ref
+6
Will
+5
Defense note natural armor
Damage resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage immunities fire, poison
Condition immunities poisoned

Speed 9 m.
Senses darkvision 35 m., passive Perception 16
Skills Deception +5, Insight +5, Perception +6
Languages Infernal, telepathy 35 m.

Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Dashing Strike. If the barbed devil uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame. Ranged Spell Attack: +5 to hit, range 45 m. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.