Kryx RPGThemesMonsters

Banshee

Medium undead
Challenge
4 (1,100 XP)

STR
−5
DEX
2
CON
0
INT
1
WIS
0
CHA
3

58
13d8
12
Fort
+0
Ref
−2
Will
+4
Damage resistances acid, concussion, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities cold, necrotic, poison
Condition immunities burning, charmed, exhausted, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Speed 0 m., fly 12 m. (hover)
Senses darkvision 18 m.
Languages Common, Elvish

Detect Life. The banshee can magically sense the presence of living creatures up to 8 kilometers away. She knows the general direction they’re in but not their exact locations.

Incorporeal Movement. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

Spellcasting. The banshee is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has 8 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): chill touch, frighten, life siphon

1 mana: absorb spirit, false life, fear, life drain, piercing screech, ray of enfeeblement

2 mana: nightmare, terrifying visage, wall of terror

Actions

Corrupting Touch. Melee Spell Attack: +4 to hit, reach 1.5 m. Hit: 12 (3d6 + 2) necrotic damage.

Wail (1/long rest). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 9 meters of her that can hear her must make a DC 13 Fortitude saving throw. On a failure, a creature drops to 0 health. On a success, a creature takes 10 (3d6) psychic damage.

Coastal, Forestmm