Kryx RPGThemesMonsters

Bandit

Medium humanoid (any species)
Challenge
(25 XP)

STR
0
DEX
1
CON
1
INT
0
WIS
0
CHA
0

11
2d8+2
13
Fort
+1
Ref
+0
Will
+0
Defense note leather

Speed 9 m.
Languages any one language (usually Common)

Maneuvers. The bandit uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, cripple, distract, feint, gag, sand in the eyes, spring attack

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 4 (1d6 + 1) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 3 (1d4 + 1) piercing damage.

Crossbow. Ranged Weapon Attack: +3 to hit, range 18/90 m. Hit: 5 (1d8 + 1) piercing damage.

Arctic, Coastal, Desert, Forest, Hill, Urbansrd