- 0 (10 XP)
Maneuvers. The baboon uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon’s allies is within 1.5 meters of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +1 to hit, reach 1.5 m. Hit: 1 (1d4 − 1) piercing damage.