Kryx RPGThemesMonsters

Babau

Medium fiend (demon)
Challenge
4 (1,100 XP)

STR
4
DEX
3
CON
3
INT
0
WIS
1
CHA
1

82
11d8+33
16
Soak
1
Fort
+3
Ref
+3
Will
+1
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities poisoned

Speed 12 m.
Senses darkvision 35 m., passive Perception 14
Skills Perception +4, Stealth +5
Languages Abyssal

Dashing Strike. If the babau uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Innate Spellcasting. The babau’s innate spellcasting ability is Wisdom (spell save DC 11). The babau can innately cast the following spells:

At will: darkness, dispel magic, fear, heat metal, levitate

Actions

Multiattack. The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) slashing damage.

Longspear. Melee or Ranged Weapon Attack: +6 to hit, reach 1.5 m. or range 9/35 m. Hit: 8 (1d8 + 4) piercing damage, or 9 (1d10 + 4) piercing damage if used with two hands to make a melee attack.

Weakening Gaze. The babau targets one creature that it can see within 6 meters of it. The target must make a DC 13 Fortitude saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Underdark, Urbanvgtm