ArchmageMedium humanoid (any species)
- 12 (8,400 XP)
Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise and invisibility at will and has 26 mana, a mana limit of 5, regains its mana when it finishes a short or long rest, and knows the following spells:
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 4 (1d4 + 2) piercing damage.