Kryx RPGThemesMonsters

Annis Hag

Large fey
Challenge
6 (2,300 XP)

STR
5
DEX
1
CON
2
INT
1
WIS
2
CHA
2

75
10d10+20
17
Soak
2
Fort
+5
Ref
+3
Will
+2
Defense note natural armor
Damage resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks

Speed 12 m.
Senses darkvision 18 m., passive Perception 15
Skills Deception +5, Perception +5
Languages Common, Jotun, Sylvan

Hag Coven. When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.

A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.

Hag Eye (Coven Only). A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has 10 Defense, 1 health, and darkvision with a radius of 18 meters. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.

A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can’t perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.

Maneuvers. The annis hag uses maneuvers (maneuver save DC 16). It has 18 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: flesh ripper, grapple, spring attack

2 stamina dice: tear tendon

Shared Spellcasting (Coven Only). While all three members of a hag coven are within 9 meters of one another, they share 24 mana among themselves and can each cast the following spells:

1 mana: bane, detect magic, locate, ray of sickness

2 mana: bestow curse, counterspell, lightning bolt, phantasmal killer

3 mana: hold creature

4 mana: commune with nature, contact other plane, eyebite, polymorph

6 mana: ancient curse

For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12 + the hag’s Intelligence, and the spell attack bonus is 4 + the hag’s Intelligence.

Hags bend their magic for a directed purpose, focusing on a theme. Choose one of the following themes. The coven knows the spells from that theme in addition to the spells listed above.

Death Coven:

Cantrips (at will): chill touch, life siphon, reanimating word, toll the dead

1 mana: absorb spirit, false life, inflict wounds, life drain, life transference, ray of enfeeblement

2 mana: animate dead, circle of death, consumptive field, control undead, finger of death, gentle repose, giant crawling claw, share pain, speak with dead

3 mana: death clutch, death ward

4 mana: defer death, grasping hands

Nature Coven:

Cantrips (at will): druidcraft, thorn bola, thorn whip

1 mana: animate plants, barkskin, goodberry, locate plants, regrowth

2 mana: beanstalk, ensnare, hail of thorns, plant growth, protection from poison, speak with plants, tree shape

3 mana: awaken plant, entangle, spike growth, wall of thorns, wrath of nature

4 mana: oak body, tree stride

Prophecy Coven:

Cantrips (at will): cloud senses, luck, true strike

1 mana: foretold, precognition

2 mana: augury, bend luck, clairvoyance, danger sense, fortunes of fate, gaze of two minds, seeing

3 mana: fate link, ghostly gaze, past impressions, seeing eye

4 mana: find the path, legend lore

Spellcasting. The annis hag’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can cast the following spells:

2/rest each: disguise (self only; including the form of a Medium humanoid), fog cloud

Actions

Multiattack. The annis makes three attacks: one with her bite and two with her claws.

Bite. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 15 (3d6 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 15 (3d6 + 5) slashing damage.

Crushing Hug. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 36 (9d6 + 5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until the grapple ends, the target takes 36 (9d6 + 5) bludgeoning damage at the start of each of the hag’s turns. The hag can’t make attacks while grappling a creature in this way.

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