Kryx RPGThemesMonsters

Animated Armor

Medium construct
Challenge
1 (200 XP)

STR
2
DEX
0
CON
1
INT
−5
WIS
−4
CHA
−5

33
6d8+6
18
Soak
3
Fort
+1
Ref
+1
Will
−4
Defense note natural armor
Damage immunities poison, psychic
Condition immunities blinded, charmed, deafened, exhausted, frightened, paralyzed, petrified, poisoned

Speed 7.5 m.
Senses blindsight 18 m. (blind beyond this radius)

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Fortitude saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Maneuvers. The animated armor uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: bonecrush, debilitating crush, disorient, glancing blow, hammer through, hammering blow, knockback, spring attack

Actions

Multiattack. The armor makes two attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) bludgeoning damage.