Animated ArmorMedium construct
- 1 (200 XP)
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Fortitude saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Maneuvers. The animated armor uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Multiattack. The armor makes two attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) bludgeoning damage.