Kryx RPGThemesMonsters

Allip

Medium undead
Challenge
5 (1,800 XP)

STR
−2
DEX
3
CON
0
INT
3
WIS
2
CHA
3

40
9d8
13
Fort
+0
Ref
+0
Will
+6
Damage resistances acid, concussion, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities cold, necrotic, poison
Condition immunities burning, charmed, exhausted, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Speed 0 m., fly 12 m. (hover)
Senses darkvision 18 m., passive Perception 15
Skills Perception +5, Stealth +6
Languages the languages it knew in life

Incorporeal Movement. The allip can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Maddening Touch. Melee Spell Attack: +6 to hit, reach 1.5 m. Hit: 17 (4d6 + 3) psychic damage.

Whispers of Madness. The allip chooses up to three creatures it can see within 18 meters of it. Each target must succeed on a DC 14 Will saving throw, or it takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip’s choice that the allip can see. Constructs and undead are immune to this effect.

Howling Babble (Recharge 6). Each creature within 9 meters of the allip that can hear it must make a DC 14 Will saving throw. On a failed save, a target takes 12 (2d8 + 3) psychic damage, and it is stunned until the end of its next turn. On a successful save, it takes half as much damage and isn’t stunned. Constructs and undead are immune to this effect.

Swamp, Urbanmtof