Kryx RPGThemesMonsters

Alhoon

Medium undead
Challenge
10 (5,900 XP)

STR
0
DEX
1
CON
3
INT
4
WIS
3
CHA
3

120
16d8+48
15
Soak
1
Fort
+7
Ref
+0
Will
+8
Defense note natural armor
Damage resistances cold, lightning, necrotic
Damage immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities charmed, exhausted, frightened, paralyzed, poisoned

Speed 9 m.
Senses truesight 35 m., passive Perception 17
Skills Deception +7, Insight +7, Perception +7, Persuasion +7, Psionics +10, Stealth +5
Languages Aklo, Undercommon, telepathy 35 m.

Magic Resistance. The alhoon has advantage on saving throws against spells and other magical effects.

Turn Resistance. The alhoon has advantage on saving throws against any effect that turns undead.

Actions

Chilling Grasp. Melee Spell Attack: +8 to hit, reach 1.5 m. Hit: 10 (3d6) cold damage.

Mind Blast (Recharge 5–6). The alhoon magically emits psychic energy in a 18-meters cone. Each creature in that area must succeed on a DC 16 Will saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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