- 10 (5,900 XP)
Magic Resistance. The alhoon has advantage on saving throws against spells and other magical effects.
Spellcasting. The alhoon is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It has 20 mana, a mana limit of 4, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:
1 mana: agonizing rebuke, animate objects, call to mind, confusion, disable, disguise, ego whip, haze senses, hover, inertial armor, invisibility, kinetic assault, kinetic barrier, kinetic grasp, kinetic retort, kinetic shield, meld mindcrystal, mind over body, mind spike, mind trap, psychic fortress, sending, sense minds, telekinesis, telekinetic charge, thought shield, wall bind, wandering mind
2 mana: aphasia, blur, co-opt concentration, gravitational well, hold creature, inertial barrier, inertial wall, kinetic explosion, kinetic onslaught, mind blast, mind control, modify memory, personality parasite, psychic crush, psychic reformation, synaptic static, telepathic bond, tiny servant, touchsight
4 mana: feeblemind
1/day: plane shift (self only)
Turn Resistance. The alhoon has advantage on saving throws against any effect that turns undead.
Chilling Grasp. Melee Spell Attack: +8 to hit, reach 1.5 m. Hit: 10 (3d6) cold damage.
Mind Blast (Recharge 5–6). The alhoon magically emits psychic energy in a 18-meters cone. Each creature in that area must succeed on a DC 16 Will saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.