Air Elemental MyrmidonMedium elemental
- 7 (2,900 XP)
Magic Weapons. The myrmidon’s weapon attacks are magical.
Maneuvers. The air elemental myrmidon uses maneuvers (maneuver save DC 15). It has 10 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
2 stamina dice: misdirection
Spellcasting. The air elemental myrmidon is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has 3 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:
Multiattack. The myrmidon makes three attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands.
Hammer. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 7 (1d6 + 4) bludgeoning damage.