Kryx RPGThemesMonsters

Adult Gold Dragon

Huge dragon
Challenge
17 (18,000 XP)

STR
8
DEX
2
CON
7
INT
3
WIS
2
CHA
7

256
19d12+133
19
Soak
2
Fort
+13
Ref
+11
Will
+10
Defense note natural armor
Damage immunities fire

Speed 12 m., fly 25 m., swim 12 m.
Senses blindsight 18 m., darkvision 35 m., passive Perception 21
Skills Insight +8, Perception +11, Persuasion +13, Stealth +8
Languages Common, Draconic

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Maneuvers. The adult gold dragon uses maneuvers (maneuver save DC 22). It has 24 stamina dice which are d8s, a dice limit of 6, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: dive attack, fearsome beast, foretold, fountain of blood, knockback (Claw only), spring attack, swipe (Claw only), trip (Tail only)

2 stamina dice: backlash, bend luck, precognition

Spellcasting. The adult gold dragon is a 21st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). It has 8 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): empathy, luck, lullaby, sacred flame, true strike

1 mana: beguile, bless, charming presence, command, corona of light, detect evil and good, fear, locate, precognition, protection from evil and good, sacred shield, sanctuary, shield of faith, sleep

2 mana: archon’s trumpet, catnap, danger sense, douse the flames of war, flame strike, guardian of faith, hallow, hallow, holy circle

3 mana: dispel evil and good, divine word, searing vengeance, symbol of sleep

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 3 m. Hit: 19 (2d10 + 8) piercing damage.

Claw. Melee Weapon Attack: +14 to hit, reach 1.5 m. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 4.5 m. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 35 meters of the dragon and aware of it must succeed on a DC 21 Will saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in a 18-meters cone or a 25-meters line that is 3 meters wide. Each creature in that area must make a DC 21 Reflex saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.

Weakening Breath. The dragon exhales gas in a 18-meters cone or a 25-meters line that is 3 meters wide. Each creature in that area must succeed on a DC 21 Reflex saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Reflex saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).

In a new form, the dragon retains its personality, health, Health Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

The adult gold dragon can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The adult gold dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Perception check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 3 meters of the dragon must succeed on a DC 22 Reflex saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Forest, Grasslandmm