Kryx RPGThemesMonsters

Adult Blue Dracolich

Huge undead
Challenge
17 (18,000 XP)

STR
7
DEX
0
CON
6
INT
3
WIS
2
CHA
4

225
18d12+108
19
Soak
3
Fort
+12
Ref
+9
Will
+9
Defense note natural armor
Damage resistances necrotic
Damage immunities lightning, poison
Condition immunities charmed, exhausted, frightened, paralyzed, poisoned

Speed 12 m., burrow 9 m., fly 25 m.
Senses blindsight 18 m., darkvision 35 m., passive Perception 21
Skills Perception +11, Stealth +6
Languages Common, Draconic

Death’s Gift. The dracolich doesn’t require air, food, drink, or sleep, although it still requires rest to reduce being exhausted and still benefit from finishing short and long rests.

Legendary Resistance (3/Day). If the dracolich fails a saving throw, it can choose to succeed instead.

Magic Resistance. The dracolich has advantage on saving throws against spells and other magical effects.

Maneuvers. The adult blue dracolich uses maneuvers (maneuver save DC 21). It has 24 stamina dice which are d8s, a dice limit of 6, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, dive attack, fearsome beast, fountain of blood, knockback (Claw or Tail only), spring attack, swipe (Claw only), trip (Tail only)

2 stamina dice: blind

Spellcasting. The adult blue dracolich is a 21st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has 8 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): blind spot, chill touch, frighten, life siphon, lightning lure, minor illusion, mold sand

1 mana: absorb spirit, command, consumptive field, false life, fear, image, life drain, lightning bolt, lightning, locate water, sand cloud, sandblast, slipsand, wrath of the storm

2 mana: blur, circle of death, control undead, death ward, flaying wind, incite panic, lightning strike, move earth, pillars of sand, sandstorm, storm bane, wall of sand

3 mana: mirage

Actions

Multiattack. The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 3 m. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

Claw. Melee Weapon Attack: +12 to hit, reach 1.5 m. Hit: 14 (2d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 4.5 m. Hit: 16 (2d8 + 7) bludgeoning damage.

Frightful Presence. Each creature of the dracolich’s choice that is within 35 meters of the dracolich and aware of it must succeed on a DC 18 Will saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dracolich’s Frightful Presence for the next 24 hours.

Lightning Breath (Recharge 5–6). The dracolich exhales lightning in a 18-meters cone or a 25-meters line that is 3 meters wide. Each creature in that area must make a DC 20 Reflex saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The adult blue dracolich can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The adult blue dracolich regains spent legendary actions at the start of its turn.

Detect. The dracolich makes a Perception check.

Tail Attack. The dracolich makes a tail attack.

Wing Attack (Costs 2 Actions). The dracolich beats its tattered wings. Each creature within 3 meters of the dracolich must succeed on a DC 21 Reflex saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. After beating its wings this way, the dracolich can fly up to half its flying speed.

Desertsrd