Kryx RPGThemesMonsters

Aarakocra

Medium humanoid (aarakocra)
Challenge
¼ (50 XP)

STR
0
DEX
2
CON
0
INT
0
WIS
1
CHA
0

13
3d8
12
Fort
+0
Ref
+1
Will
+0

Speed 6 m., fly 15 m.
Senses passive Perception 14
Skills Perception +4
Languages Aarakocra, Auran

Maneuvers. The aarakocra uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: distant shot, distract, dive attack, impaling shot, knockback, precision, ricochet, spring attack, vault

Actions

Talon. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) slashing damage.

Longspear. Melee or Ranged Weapon Attack: +2 to hit, reach 1.5 m. or range 9/35 m. Hit: 4 (1d8) piercing damage, or 5 (1d10) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +4 to hit, range 35/185 m. Hit: 6 (1d8 + 2) piercing damage.

Summon Air Elemental. Five aarakocra within 9 meters of each other can magically summon an air elemental. Each of the five must use its action and movement on three consecutive turns to perform an aerial dance and must maintain concentration while doing so (as if concentrating on a spell). When all five have finished their third turn of the dance, the elemental appears in an unoccupied space within 18 meters of them. It is fri en dly toward them and obeys their spoken commands. It remains for 1 hour, until it or all its summoners die, or until any of its summoners dismisses it as a bonus action. A summoner can’t perform the dance again until it finishes a short rest. When the elemental returns to the Elemental Plane of Air, any aarakocra within 1.5 meters of it can return with it.

Mountainmm