Kryx RPGThemesCreatures

As an action, you can make a melee weapon attack in an attempt to render it unable to speak. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, the creature must succeed on a Fortitude saving throw or it can’t speak until the end of your next turn.


You can increase the damage for each additional stamina die expended.