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As a bonus action when you hit a creature with a melee weapon attack that deals bludgeoning damage, you can make an additional attack roll against it without expending your action. If you hit, the creature takes bludgeoning damage equal to the stamina die + half your maneuver ability (rounded down), but no additional effects from hitting apply.

If you miss by 4 or less, the target takes half as much damage.


You can make an additional attack roll for each additional stamina die expended.