You gain a magical benefit based on a totem animal you chose as your totem spirit. Your totemic attunement is active while you don’t have full health and aren’t incapacitated.
Bear. Any creature within 1.5 meters of you that’s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you or if it can’t be frightened.
Eagle. You have a flying speed equal to your current walking speed plus an additional 3 meters. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.
Elk. You can use a bonus action during your move to pass through the space of a creature when you move. That creature must succeed on a Reflex saving throw or be knocked prone and take bludgeoning damage equal to 1d12 + your Strength.
Tiger. If you move at least 6 meters straight toward a creature right before making a melee weapon attack against it, you can use a bonus action to make an additional melee weapon attack against it.
Wolf. If you hit a creature with a melee weapon attack, you can use a bonus action to attempt to knock it prone. The target must succeed on a Reflex saving throw or be knocked prone.