Kryx RPGThemesMonsters

You choose a totem spirit and gain its feature. You must make or acquire a physical totem object—an amulet or similar adornment—that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.

Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.

Bear. You gain the might of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.

Eagle. You gain the eyesight of an eagle. You can see up to 1.6 kilometers away with no difficulty, able to discern even fine details as though looking at something no more than 30 meters away from you. Additionally, dim light doesn’t impose disadvantage on your Perception checks.

Elk. The elk spirit helps you roam far and fast. Whether mounted or on foot, your travel pace is doubled.

Tiger. The cat spirit hones your survival instincts. You become capable with a skill from the following list: Acrobatics, Athletics, Stealth, and Wilderness.

Wolf. You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace and you can move stealthily while traveling at a normal pace.