You have further trained how to alter your spells, twisting them to suit your needs. You gain the following:
- You gain 3 metamagic.
- You learn two options from either the metamagic options from the metamagic feat or major metamagic options from the list below.
- As an action, you can channel your mana or psi to gain metamagic. You can expend mana or psi, gaining 2 metamagic for every 3 mana or psi expended or 1 metamagic for every 2 mana or psi expended, up to your maximum metamagic.
- When you gain a level, you can choose to learn one metamagic option and one major metamagic option instead of learning a new spell.
When you roll damage for a spell, you can expend 1 metamagic to reroll a number of the damage dice up to your spellcasting ability.
When you cast a spell that forces a creature to make a saving throw to resist its effects, you can expend 3 metamagic to give one target of the spell disadvantage on its first saving throw made against the spell. You can not use this metamagic option in combination with other metamagic options.
When you cast a spell that takes one or two actions to cast and which is not a sphere emanating from you, you can expend 1 metamagic to store its energy within your weapon or a piece of ammunition instead of applying its effects immediately. You can then make a weapon attack with the imbued weapon before the end of your turn.
The next time the weapon hits with an attack roll before the end of your next turn, the spell is released as if you cast it from the point at which the weapon hits, with any areas of effect originating from that position. If the spell is a cone or line, the cone or line extends in the direction directly away from you. If an imbued projectile misses by 4 or less, it lands within 1 meter of the target. Roll a d8 to determine which space it lands in.
When you cast a spell that takes two actions to cast, you can expend 2 metamagic to use an additional action before the end of your turn. This action can only be used to make a Stealth check or to use the Dash, Disengage, or Use an Object action.
When you cast a spell with a duration of instantaneous that has an area, you can expend metamagic equal to the total mana cost to cast the spell to have the spell target the same area at the start of your next turn (1 metamagic if the spell is a cantrip). The area glows in a color chosen by the GM and creatures can determine what will happen with an ability check (Arcana, Divinity, Occult, Primal, or Psionics). You can not use this metamagic option in combination with other metamagic options.
When you cast a spell that targets only one creature and doesn’t have a range of self, you can expend metamagic equal to 1 plus the total mana cost to cast the spell to target a second creature in range with the same spell (1 metamagic if the spell is a cantrip).
When you cast a spell that has an area, you can expend metamagic to increase the spell’s area as if you had cast the spell using additional mana or psi.
You can select this feat multiple times.