You gain a magical benefit based on the totem animal you chose as your totem spirit.
Bear. While you aren’t wearing armor with Soak, you have a Soak of 2. The spirit of the bear makes you tough enough to stand up to any punishment.
Eagle. While you aren’t wearing plate armor, opportunity attacks have disadvantage against you and if you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. The spirit of the eagle makes you into a predator who can weave through the fray with ease.
Elk. While you aren’t wearing plate armor, your speed increases by 3 meters. The spirit of the elk makes you extraordinarily swift.
Tiger. If you move at least 6 meters straight toward a creature and then hit it with a melee weapon attack on the same turn, the target must succeed on a Reflex saving throw or be knocked prone. The spirit of the tiger empowers your ability to pounce.
Wolf. Your allies have advantage on melee attack rolls against any creature within 1.5 meters of you that you have attacked since the end of your last turn. The spirit of the wolf makes you a leader of hunters.