Prerequisites: The ability to cast at least one spell
Home can be wherever you are. During a short or long rest, you can invoke ancestral spirits to help guard your respite. At the start of the rest, you touch a point in space, and an invisible, up to 5-meter radius sphere of magic appears, centered on that point. Total cover blocks the sphere.
The sphere vanishes at the end of the rest or when you leave the sphere.
Any ally who regains health as part of their rest by spending Health Dice while within the area gains 1d6 temporary health.
Once you use this feature, you must finish a long rest before you can use it again.