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Prerequisites: The ability to cast at least one spell

Home can be wherever you are. During a short or long rest, you can invoke ancestral spirits to help guard your respite. At the start of the rest, you touch a point in space, and an invisible, up to 9-meters-radius sphere of magic appears, centered on that point. Total cover blocks the sphere.

While within the sphere, you and your allies have advantage on Stealth and Perception checks, and any light from open flames in the sphere (a campfire, torches, or the like) isn’t visible outside it.

The sphere vanishes at the end of the rest or when you leave the sphere.

Any ally who regains health as part of their rest by spending Health Dice while within the area gains 1d6 temporary health.

Once you use this feature, you must finish a long rest before you can use it again.