Kryx RPGThemesCreatures

Prerequisites: The ability to cast at least one spell

You gain the ability to make a creature unaware of your magical influence on it. When you cast a spell that charms or confuses one or more creatures, you can alter one creature’s understanding so that it remains unaware of being charmed or confused.

Additionally, once before the spell expires, you can use an action to try to make the chosen creature forget some of the time it spent charmed or confused. The creature must succeed on a Will saving throw against your spell save Difficulty or lose a number of hours of its memories equal to 1 + the mana expended to cast the spell. You can make the creature forget less time, and the amount of time can’t exceed the duration of your spell.