White AbishaiMedium fiend (devil)
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abishai’s weapon attacks are magical.
Reckless. At the start of its turn, the abishai can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Longsword. Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Claw (1/turn). Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 8 (1d10 + 3) slashing damage.
Bite (1/turn). Melee Weapon Attack: +6 to hit, reach 1 m. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) cold damage.
Vicious Reprisal. In response to taking damage, the abishai makes a bite attack against a random creature within 1 meter of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.