Kryx RPGThemesCreatures
Svirfneblin

Svirfneblin

Small humanoid (gnome)
Challenge
½

STR
2
DEX
2
CON
2
INT
1
WIS
0
CHA
−1

16
3d6+6
17
Fort
+3
Ref
+3
Will
+0
Defense note chain hauberk

Speed 4 m.
Skills Insight +0 (11), Perception +2 (13), Psionics (Int) +3 (14), Stealth +4 (15)
Senses darkvision 20 m.
Languages Gnomish, Terran, Undercommon

Gnome Cunning. The gnome has advantage on Will saving throws against magic.

Spellcasting. The svirfneblin uses Psionics (Int) to cast spells (spell save Difficulty 11, +3 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

At will: nondetection (self only)

1 mana: blur, disguise, obscure

Stone Camouflage. The gnome has advantage on Stealth checks made to avoid being noticed in rocky terrain.

Actions

Warpick. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.

Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 3/10 m. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a Difficulty 12 Fortitude saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Underdarksrd

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.