Bite. Melee Weapon Attack: +1 to hit, reach 1 m. Hit: 2 (1d6 − 1) piercing damage.
Eye Rays. The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 20 meters of it. It can use each ray only once on a turn.
Confusion Ray: The target must succeed on a Difficulty 12 Will saving throw, or it can’t take reactions until the start of its next turn. On its turn, the target can’t move, and it uses its actions to make a melee or ranged attacks against a randomly determined creature within range. If the target can’t attack, it does nothing on its turn.
Paralyzing Ray: The target must succeed on a Difficulty 12 Fortitude saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Fear Ray: The target must succeed on a Difficulty 12 Will saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success.
Wounding Ray: The target must make a Difficulty 12 Fortitude saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.
Create Food and Water. The spectator magically creates enough food and water to sustain itself for 24 hours.
Spell Reflection. If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 5 meters of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.