Kryx RPGThemesCreatures
Smoke Mephit

Smoke Mephit

Small elemental
Challenge
¼

STR
−2
DEX
2
CON
1
INT
0
WIS
0
CHA
0

22
5d6+5
14
Fort
+2
Ref
+1
Will
+0
Damage immunities fire, poison
Condition immunities burning, poisoned

Speed 5 m., fly 5 m.
Skills Insight +0 (11), Perception +2 (13), Primal (Cha) +2 (13), Stealth +4 (15)
Senses darkvision 10 m.
Languages Auran, Ignan

Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 1-meter radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.

Spellcasting. The smoke mephit uses Primal (Cha) to cast spells (spell save Difficulty 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

Cantrips (at will): cloud senses, control shadow, gloom, shadow blade

1 mana: cloak of shadows, darkness, five shadows, obscure, obscuring strike, pass without trace, shadow anchor, shadow jaunt, shadow tendrils, shadow veil, shadowy reprisal, silence, umbral weapon, unseen servant

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 4 (1d4 + 2) slashing damage.

Variant: Summon Mephits (1/long rest). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 10 meters of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it on its turn (no action required).

Urbanmm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.