Kryx RPGThemesCreatures

Skunk

Tiny animal
Challenge
0

STR
−3
DEX
0
CON
1
INT
−4
WIS
1
CHA
−3

3
1d4+1
11
Fort
+1
Ref
−2
Will
−1

Speed 4 m.
Skills Insight +1 (12), Perception +1 (12)

Keen Smell. The skunk has advantage on Perception checks that rely on smell.

Maneuvers. The skunk uses maneuvers (maneuver save Difficulty 9). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: scurry

Actions

Musk (Recharges after a Short or Long Rest). A creature within 2 meters of the skunk must make a Difficulty 10 Fortitude saving throw. On a failed save, the creature spends its actions retching and reeling for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that doesn’t need to breathe or is immune to poison automatically succeeds on the saving throw.

Forestsrd

Maneuvers

As an action, you can use the Disengage action and the Dash action.