Maneuvers. The skunk uses maneuvers (maneuver save Difficulty 9). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:
1 stamina die: scurry
Musk (Recharges after a Short or Long Rest). A creature within 2 meters of the skunk must make a Difficulty 10 Fortitude saving throw. On a failure, the creature spends its actions retching and reeling for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that doesn’t need to breathe or is immune to poison automatically succeeds on the saving throw.