Kryx RPGThemesCreatures

Scorpion

Tiny animal
Challenge
0

STR
−4
DEX
0
CON
−1
INT
−5
WIS
−1
CHA
−4

1
1d4−1
12
Fort
−1
Ref
−2
Will
−3
Defense note natural armor

Speed 2 m.
Senses blindsight 2 m.

Actions

Sting. Melee Weapon Attack: +1 to hit, reach 1 m. Hit: 1 piercing damage, and the target must make a DC 8 Fortitude saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.

Desertsrd

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half if you miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

1 minute/stamina die

As an action, you can make a melee weapon attack with a natural weapon in an attempt to inject venom. You must have a form of venom inherent to your body to use this maneuver. On a hit, the creature must make a Fortitude saving throw against poison (DC equal to 8 + your Constitution + your proficiency bonus).

On a failed save, it takes poison damage equal to the stamina die and is poisoned for the duration.

On a successful save, it takes half as much damage.

At the end of each of its turns, a poisoned creature can repeat the saving throw, ending the effect on itself on a success.

Enhance

You can increase the damage by two dice for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.