Kryx RPGThemesCreatures

Sandling

Large elemental
Challenge
1

STR
3
DEX
1
CON
1
INT
−3
WIS
0
CHA
0

32
5d10+5
15
Soak
1
Fort
+2
Ref
+3
Will
+0
Defense note natural armor
Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison

Speed 5 m., burrow 4 m.
Skills Insight +0 (11), Perception +2 (13), Primal (Cha) +2 (13), Stealth +3 (14)
Senses darkvision 10 m., tremorsense 10 m.
Languages Terran

Spellcasting. The sandling uses Primal (Cha) to cast spells (spell save Difficulty 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

Cantrips (at will): dune hammer, mold sand, sand spew

1 mana: desiccate, destroy water, locate water, sand body, sand cloud, sand walk, sandblast, slipsand

Vulnerable to Water. For every 8 liters of water that hit a sandling, it is slowed 2 until the end of its next turn.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 12 (2d8 + 3) piercing damage.

homebrew

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.