Red AbishaiMedium fiend (devil)
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abishai’s weapon attacks are magical.
Morningstar (1/turn). Melee Weapon Attack: +12 to hit, reach 1 m. Hit: 10 (1d8 + 6) piercing damage, or 11 (1d10 + 6) piercing damage if used with two hands.
Claw (1/turn). Melee Weapon Attack: +12 to hit, reach 1 m. Hit: 17 (2d10 + 6) slashing damage.
Bite (1/turn). Melee Weapon Attack: +12 to hit, reach 1 m. Hit: 22 (3d10 + 6) piercing damage plus 38 (7d10) fire damage, and the target is burning 2.
Frightful Presence (1/turn). Each creature of the abishai’s choice that is within 20 meters and aware of it must succeed on a Difficulty 18 Will saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the abishai’s Frightful Presence for the next 24 hours.
Incite Fanaticism (1/short or long rest). The abishai chooses up to four of its allies within 10 meters of it that can see it. For 1 minute, each of those allies makes attack rolls with advantage and can’t be frightened.
Power of the Dragon Queen (1/short or long rest). The abishai targets one dragon it can see within 20 meters of it. The dragon must make a Difficulty 18 Will saving throw. A chromatic dragon makes this save with disadvantage. On a successful save, the target is immune to the abishai’s Power of the Dragon Queen for 1 hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the abishai or its companions deal damage to the target.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.