RakshasaMedium fiend (devil)
Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 3 mana or less unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Spellcasting. The rakshasa uses Divinity (Cha) to cast spells (spell save Difficulty 18, +10 to hit with spell attacks). It has 12 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:
1/day: plane shift
Claw. Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.