Kryx RPGThemesCreatures
Rakshasa

Rakshasa

Medium fiend (devil)
Challenge
13

STR
2
DEX
3
CON
4
INT
1
WIS
3
CHA
5

110
13d8+52
19
Soak
1
Fort
+6
Ref
+4
Will
+9
Defense note natural armor
Damage vulnerabilities piercing from magic weapons wielded by good creatures
Damage immunities bludgeoning, piercing, and slashing from attacks that aren’t silvered

Speed 8 m.
Skills Deception +10 (21), Divinity (Cha) +10 (21), Insight +8 (19), Perception +3 (14)
Senses darkvision 10 m.
Languages Common, Infernal

Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 3 mana or less unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Spellcasting. The rakshasa uses Divinity (Cha) to cast spells (spell save Difficulty 18, +10 to hit with spell attacks). It has 12 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:

At will: detect thoughts, disguise

Cantrips (at will, 16th-level spellcaster): minor illusion, minor telekinesis

1 mana: charm creature, detect magic, image, invisibility, levitate

2 mana: mind control, seeing, suggestion

1/day: plane shift

Actions (2)

Claw. Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

Urbansrd

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.