Kryx RPGThemesCreatures

Quaggoth Spore Servant

Medium plant
Challenge
1

STR
3
DEX
1
CON
3
INT
−4
WIS
−2
CHA
−5

45
6d8+18
15
Soak
1
Fort
+4
Ref
+3
Will
−3
Defense note natural armor
Damage immunities poison
Condition immunities blinded, charmed, frightened, paralyzed, poisoned

Speed 4 m., climb 4 m.
Skills Insight −2 (9), Perception −2 (9)
Senses blindsight 5 m. (blind beyond this radius)

Actions (2)

Claw. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 6 (1d6 + 3) slashing damage.

Underdarkmm

Maneuvers

1 minute/stamina die

As an action, you can make a weapon attack in an attempt to disorient the creature. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, the creature must succeed on a Fortitude saving throw or it can’t take reactions for the duration.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Enhance
You can augment this maneuver with the following options, expending stamina dice for each option.
  • You can increase the damage for each additional stamina die expended.

  • Stagger. You can expend 1 additional stamina die so the creature is staggered instead of not being able to take reactions, but only until the end of its next turn. You can expend 1 additional stamina die so the creature is staggered for the duration.

  • Incapacitate. You can expend 2 additional stamina die so the creature is incapacitated instead of not being able to take reactions, but only until the end of its next turn.

  • Stun. You can expend 4 additional stamina die so the creature is stunned instead of not being able to take reactions, but only until the end of its next turn.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.