Orc Nurtured One of YurtrusMedium humanoid (orc)
Blood Fury (Recharges after a Short or Long Rest). On its turn, the orc can unleash the orcish fury coursing through its veins. Once on each of its turns while seething with fury, it can add its proficiency bonus to the damage when it damages a creature with an attack or a spell that targets only one creature.
Its fury lasts for 1 minute or until it is unconscious or dies.
Corrupted Carrier. When the orc is reduced to 0 health, it explodes, and any creature within 2 meters of it must make a DC 13 Fortitude saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the creature takes half as much damage and isn’t poisoned. A creature poisoned by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While poisoned by this effect, a creature can’t regain health.
Nurtured One of Yurtrus. The orc has advantage on saving throws against poison and disease.
Relentless Endurance (Recharges after a Short or Long Rest). If the orc is reduced to 0 health but not killed outright, it can drop to 1 health instead.
Claws. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) necrotic damage.
Corrupted Vengeance. The orc reduces itself to 0 health, triggering its Corrupted Carrier trait.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9