Orc Claw of LuthicMedium humanoid (orc)
Blood Fury (Recharges after a Short or Long Rest). On its turn, the orc can unleash the orcish fury coursing through its veins. Once on each of its turns while seething with fury, it can add its proficiency bonus to the damage when it damages a creature with an attack or a spell that targets only one creature.
Its fury lasts for 1 minute or until it is unconscious or dies.
Fervor. The orc can take two additional actions if it has less than half of its health remaining.
Relentless Endurance (Recharges after a Short or Long Rest). If the orc is reduced to 0 health but not killed outright, it can drop to 1 health instead.
Spellcasting. The orc claw of luthic uses Divinity (Wis) to cast spells (spell save DC 12, +4 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest. It knows the following spells:
1 mana: aid, bane, bless, ceremony, comprehend languages, conviction, dampen pain, deny death, detect disease, detect evil and good, divine emissary, divine word, find steed, heal, protection from death, protection from evil and good, purify food and drink, sanctuary, shield of faith
Claw. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 6 (1d8 + 2) slashing damage.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9