Kryx RPGThemesCreatures

Necromancer

Medium humanoid (any species)
Challenge
9

STR
−1
DEX
2
CON
1
INT
4
WIS
1
CHA
0

71
13d8+13
17
Fort
+1
Ref
+2
Will
+6
Defense note −2 without mage armor
Damage resistances necrotic, poison

Speed 5 m.
Skills Divinity (Int) +8 (19), Insight +1 (12), Medicine +5 (16), Occult +8 (19), Perception +1 (12)
Languages any four languages

Death’s Gift. The necromancer doesn’t require air, food, drink, or sleep, although it still requires rest to reduce being exhausted and still benefit from finishing short and long rests.

Undead Thralls. When the necromancer casts animate dead, it can target one additional corpse or pile of bones, creating another zombie or ske1eton, as appropriate.

Whenever the necromancer create an undead using a spell, it has additional benefits:

The creature’s maximum health is increased by 10.

The creature have a +5 bonus to their weapon damage rolls.

Unholy Defiance. The necromancer has advantage on death saving throws, and if it dies, its corpse and remains are protected from decay as the gentle repose spell.

Actions (2)

Withering Touch. Melee Spell Attack: +8 to hit, reach 1 m. Hit: 5 (2d4) necrotic damage.

Desert, Urbanvgtm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.