NecromancerMedium humanoid (any species)
Death’s Gift. The necromancer doesn’t require air, food, drink, or sleep, although it still requires rest to reduce being exhausted and still benefit from finishing short and long rests.
Spellcasting. The necromancer uses Divinity (Int) to cast spells (spell save Difficulty 16, +8 to hit with spell attacks). It has 17 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:
1 mana: absorb spirit, ancestral blessing, blight, bone armor, constricting bandage, consult the spirits, consumptive field, crippling pain, dampen pain, detect death, detect disease, false life, find familiar, giant crawling claw, inflict wounds, life drain, life transference, path to the grave, ravage, ray of enfeeblement, soul siphon, spirit drain
2 mana: animate dead, antilife shell, circle of death, cloak of flies, control undead, death ward, defer death, faithful hound, feign death, finger of death, fuse form, gentle repose, harm, insect plague, possess, power word pain, reincarnate, share pain, speak with dead, speak with spirits, spectral form, spirit guardians, spiritual impressions, vengeful spirit, walking hut, wall of bones, wrath of nature
Undead Thralls. When the necromancer casts animate dead, it can target one additional corpse or pile of bones, creating another zombie or ske1eton, as appropriate.
Whenever the necromancer create an undead using a spell, it has additional benefits:
The creature’s maximum health is increased by 10.
The creature have a +5 bonus to their weapon damage rolls.
Unholy Defiance. The necromancer has advantage on death saving throws, and if it dies, its corpse and remains are protected from decay as the gentle repose spell.
Withering Touch. Melee Spell Attack: +8 to hit, reach 1 m. Hit: 5 (2d4) necrotic damage.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.